Wednesday, November 27, 2019

Self-Driving Trucks Who’s in the Driver’s Seat

Self-Driving Trucks Who’s in the Driver’s Seat It’s a trucker’s worst nightmare- trucks that drive themselves! Getting nervous? Step on the brakes- although there may be a future where all trucks drive themselves and truckers aren’t needed, that future is not quite here yet. TruckersReport.com cuts through the noise and media hype, and sheds some light on the nation’s first self-driving truck, which has just hit the highway. Inspiration, the futuristic new truck imagined by Daimler Trucks North America, is a technological marvel, but it’s not quite ready to face the open road without a capable, qualified trucker in the cab. It has earned a Level 3 (Limited Self-Driving Automation) rating by the National Highway Traffic Safety Administration, which means that a certified driver must be behind the wheel at all times, even on stretches where it’s legally allowed to assume control of all safety-critical functions. In the event of an emergency, a human driver must be ready to assume control. T herefore, he or she must be road-ready at all times the vehicle is in operation!18What does this mean? Inspiration can only take control during clear, daytime driving on highways. In fact, it has built-in sensors that prevent it from going into auto-pilot mode during sub-optimal conditions- a neat built-in safety feature!So, should you be afraid that the era of the truck driver is rapidly coming to an end? Not anytime soon! Drivers will play an essential role in the shipping and hauling industry for the foreseeable future. Even if truckers were needed less behind the wheel, there are a wealth of other tasks they will be needed to perform, from loading and unloading freight to key administrative tasks, maintenance work, and more. Bottom line: spend less time worrying and more time being the best truck driver you can be!The Nation’s First Self-Driving Truck: Everything You Need To KnowRead More at www.thetruckersreport.com

Saturday, November 23, 2019

Why I would be an asset to Medical School Essay Example

Why I would be an asset to Medical School Essay Example Why I would be an asset to Medical School Paper Why I would be an asset to Medical School Paper Essay Topic: Medical I would be an asset to medical school because I believe that I have the necessary skills, the right attitude, and the necessary understanding of the medical profession which would enable me to become a highly competent doctor someday. However, more than the knowledge, skills, attitude, it is my many experiences in life which I believe is the key for me to become a valuable asset to the Royal College of Surgeons in Ireland. My inclination towards medicine basically began in high school where I was involved in a volunteer medical mission in a highly impoverished area, which had difficulty accessing hospitals since its location was isolated from major cities. Although, being a student, I was only assigned to assist the doctors and other medical personnel who were with us, nothing could equal the joy and satisfaction I felt when I saw the smile on the face of an old woman after one of the doctors gave her a free check up to diagnose her illness which was later identified as pneumonia. Basically, this experience made me realize that I wanted to have a career in the medical field as I would be able to help a lot of people in need. In addition, my experience in the medical mission made me realize that I had a way better life than the people I met there so it is my job to help them. In this regard, I believe that there would be no better way to help these kinds of people than to enter the medical profession where I can use my talents in a way that would greatly benefit society. More importantly, the life changing experienced I had made me appreciate more the true value of life itself. Personally, I believe that for any doctor to effectively preserve and improve the condition of a life, he or she must know the how to value life first. My passion for medicine grew even more when I was in college as I continued my participation in medically-oriented activities. Furthermore, I met a lot of people from different cultures and people from different walks of life. As a result, I was able to develop my interpersonal skills which I believe are crucial skills that a doctor must possess in order for him or her to be able to become efficient in dealing with patients. In addition, I believe that my attitude is very much in line with the medical profession as I am basically a service-oriented person. For me, more than the salary, the fame, and the prestige, it is essential for any doctor to place the patient’s needs first above his or her needs. By doing so, not only is the doctor able to help people in need, but he or she also significantly contributes to the medical profession as he or she provides the best medical services possible with little. Moreover, although it is no secret that the study of medicine entails an enormous amount responsibility and hard work, I believe that it is my passion and my dedication to the craft that would enable to survive the grueling years ahead if I am accepted in the Royal College of Surgeons. In short, I believe that my years of experience dealing with people in need, my selfless attitude, and most of all, my desire to help preserve and improve the condition of the people in need would allow me to become a vital asset to the Royal College of Surgeons, where I believe I would be trained by the best instructors to become a highly efficient and well-rounded doctor someday. If I am blessed and fortunate enough to be accepted in the Royal College of Surgeons, I believe I would no doubt grow into a highly-competent professional and subsequently contribute not only to the school but also to the medical profession itself.

Thursday, November 21, 2019

Video games conquering new markets Essay Example | Topics and Well Written Essays - 2250 words

Video games conquering new markets - Essay Example The first primitive computer and video games were developed in the 1950s and 60's and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers. The earliest computer game was created in 1947 by Thomas T. Goldsmith Jr. and Estle Ray Mann. (http://en.wikipedia.org/wiki/Computer_and_video_games) Other than conventional media sector, the digital technologies have given new spurt to a most exciting entertainment industry- video gaming industry. There is lot of reasons which helped the video gaming industry. The fast growth of technology, globalization and liberalization of market, increasing level of stress in life and working conditions, self imposed house arrest life style, weakening social relations, increasing individuality and privacy consciousness are all helped the emergence of gaming industry in the world. People, especially children have been looking of new means spend their leisure time. Technology has offered them lot of comfort in their homes. At the same time, gaming provides more possibilities to enjoy the pace of the moving world. They have been longing for a long time a channel to link their imaginations, dreams, passions and story tales with reality. The emergence of video gaming offered them an opportunity to realise this dream with technological support. Als o emergence of other digital enterprises such as broadband, telecommunication, internet and cables has also worked as a catalyst for the gaming industry. With markets grown beyond nationalities, gaming has also got a global look. The gaming industry is now looking forward lot of market potential in emerging economies such as India, China and Brazil. The emergence of internet and networking into a global platform offers considerable prospect for gaming industry....There has been demands for censorship in video games. Video and computer games are periodically criticized in the media by some parents' groups, psychologists, religious organizations, and politicians for the level of violence, cruelty, and crime that some games allow players to act out, and often glorify. Examples are common, including Mortal Kombat and its sequels, a series of fighting games by Midway. Since 1992 the series has rewarded players for beating up an opponent with martial arts moves, and then for executing a graphic "Fatality" move. Considering the fears of these groups video game industry have started voluntary rating systems, such as the ESRB rating system in the United States and the PEGI rating system in Europe, that are aimed at educating parents about the types of games their children are playing, or wish to play. Some games such as the Grand Theft Auto series are rated as "Mature" or "Adults Only" in the US, or given a "Certificate 18" rating in the UK. There would be notes in the packaging that these games should not be sold to children. If a parent or legal guardian buys a mature game for a child and the parent/legal guardian gives permission to a child to play said mature game, it is by the parents' choice and is not considered an offence.